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Vision Beyond

To restore the gift of vision to every Special human being.

Mumbai: Age no bar, walk into this 3-D printing space

mumbai 3d printing, mumbai news, Ballard Estate, CST station, indian express

Yashwardhan Kothari (to the right), Dhruv jhaveri (to the left) and Dev Kapashi (Not present in the Photo) attend these workshops to create a board game for visually challenged people. 

An electrical energy fills the room. In the corner of the century-old St. Xaviers building is located in the technology-buzzing resource centre for the visually challenged: a digital hub for the development of the latest innovations in the field for the visually impaired. The room, which sports yellow walls lined with computers, is filled with the sound of the keyboard clicking.

 

Teens Yashovardhan, Dhruv and Dev have been working tirelessly to create a trivia game for the visually impaired. "My brother is visually impaired. He often complains about how there aren't enough games in the visually impaired market. This game is dedicated to him from the 3 of us" Dhruv says. The game, a knowledge test, will use some bit of 3-D printing and some electronics. The three friends visit the visually challenged research centre to test the technology based trivia game they developed.  

 

The monthly Saturday sessions see a crowd of 5 or 6 visually challenged volunteers as Yashovardhan, Dhruv and Dev provide a platform for these volunteers to express their feedback about the game. One Saturday marked the turning point of the game as the volunteers broke the news of not being able to read braille with ease. This led to the teens coming up with the revolutionary idea of having the instructions built into the game’s voice over, thus eliminating the need of a physical braille manual.

 

“Watching the volunteers play the game brought us emotions of immense joy, satisfaction and most importantly, accomplishment” , says Dev after implementing the revolutionary idea of an inbuilt manual into the game.

 

As the feedback sessions progressed, more trivial flaws of the game were revealed that were immediately addressed with the help of their mentor Ashutosh Giri (computer scientist and engineer), such as the requirement of a play/pause button, a less mechanical voice and applause after answering a question correctly. 

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